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Old 05-13-2012, 09:57 AM
fab fab is offline
Join Date: Aug 2008
Posts: 123
Default Redesigning all the uniques

Hi Shadow,

I haven't looked at the data for this game in a long while.

Is it possible to redesign the uniques beyond naming and perhaps icons:

1. Change the number of properties, the range of properties?
2. Make some properties fixed?
3. Grant a skill on an item?
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Old 05-13-2012, 10:41 AM
fab fab is offline
Join Date: Aug 2008
Posts: 123

Also do you think it's possible to add One-Handed Wands and Shields for the Mage class?
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Old 05-14-2012, 10:59 AM
Shadow's Avatar
Shadow Shadow is offline
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Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,982

You can definitely add, remove, or change all of the fixed properties on the unique items. I don't believe DoP had any skills you could add to the items.

You can let a mage use a shield just by adding
ItemRequirement Shield
to the mage class.

You might be able to make a wand class that only a mage can use. Instead of using something like a WeaponAxe ItemRequirement you could try something like ItemRequirement Mana instead.
Steven Peeler
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2
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Old 05-14-2012, 11:39 AM
fab fab is offline
Join Date: Aug 2008
Posts: 123

Oh cool thanks I might scrap the wands/shield idea I just realized the staff is actually decent damage up close. Just very dangerous.

Pffft I played this quite a lot, and only just noticed that some bosses have a casting bar and Earthquake seemed to interrupt it So I've been tanking some uniques with my Mage and that's when I realized the staff isn't that bad
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