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#21
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![]() Some of the Kivi stuff would also work in DoP, but that's a bit trickier since the Kivi engine has been upgraded in a lot of ways. So some stuff would work and some wouldn't.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#22
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![]() I'm just ASSUMING it still is all about randomized maps or must the levels be much more scripted if you plan to have hidden areas and a bit of a story line?
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#23
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![]() In Kivi, the adventures are much more designed than random like DoP. For Kivi I think this works better. This allows us to have hundreds of secrets, cool ambushes, more directed gameplay, and better support for user made adventures.
I still like random maps btw. It works really well in some types of games (like DoP) and less so in others.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#24
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![]() Cool editor = awesome community mods. Can't wait!
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DaveyJJ <- Cocoa Touch Games Cocoa Touch Games <- Fun, simple, joyful games for the iPhone and iPod Touch Widget Monkeys <- Seriously simple fun "Does this rag smell like chloroform to you?" "I tried to get a tattoo once but passed out. It wasn't wetting my arm that bothered me, I just couldn't press firmly for 30 seconds." |
#25
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![]() The only Big thing I would wanna see is a MMO feature. Where i can play online with other players.
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