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  #21  
Old 09-15-2008, 09:44 AM
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Shadow Shadow is offline
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Some of the Kivi stuff would also work in DoP, but that's a bit trickier since the Kivi engine has been upgraded in a lot of ways. So some stuff would work and some wouldn't.
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  #22  
Old 10-01-2008, 06:17 PM
LordGek LordGek is offline
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I'm just ASSUMING it still is all about randomized maps or must the levels be much more scripted if you plan to have hidden areas and a bit of a story line?
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  #23  
Old 10-03-2008, 01:37 PM
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In Kivi, the adventures are much more designed than random like DoP. For Kivi I think this works better. This allows us to have hundreds of secrets, cool ambushes, more directed gameplay, and better support for user made adventures.

I still like random maps btw. It works really well in some types of games (like DoP) and less so in others.
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  #24  
Old 10-03-2008, 02:35 PM
DaveyJJ DaveyJJ is offline
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Quote:
Originally Posted by Shadow View Post
This allows us to have hundreds of secrets, cool ambushes, more directed gameplay, and better support for user made adventures.
Cool editor = awesome community mods. Can't wait!
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  #25  
Old 10-28-2008, 04:08 PM
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The only Big thing I would wanna see is a MMO feature. Where i can play online with other players.
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