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#1
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![]() Here's some of my latest tweets from twitter / facebook with a bit more explanation. I haven't done this in a while so some of these are pretty old.
Some things added today: gravestones, Tombs, Teleporter Rooms, and Torture Rooms. My Mac seems to be behaving better today, hopefully I fixed the problem. ![]() Working on demo stuff today. The demo has been out for a while now. For some reason when I take a few days off, I have a huge number of emails and posts to catch up on. Email and forums are always a pain to catch up on when I take off any time. Started a mod page and added a few small mods for Din's Curse today at http://www.soldak.com/Dins-Curse/Mods.html Forum quote: "Random cave-ins that kill pursuing monsters never get old." I've been trying to post a few quotes here and there. I just made it so killed npcs leave dead bodies that can be looted, no one will ever think about letting npcs die on purpose. ![]() Added an Arachnophobia Mod today for Din's Curse for those people that really don't like spiders at http://www.soldak.com/Dins-Curse/Mods.html Npcs can now show their love a little better by building statues of the player and leaving gifts for the player. Hopefully a bunch of you have seen these by now. I'm trying to test a change to Holy Shield Obelisks but Orcs keep coming over and using them before I can. Damn pesky monsters always getting in the way of my testing. Added a nice summary to the win screen today in Din's Curse. You guys have probably all seen these. Forum quote: "This game is awesome. Clocked 30 hours into it already, and I'm normally not a hack'n'slash fan." I took a week off last week, things should be back to normal soon. ![]() One of these days I'll get back to coding/fixing things again, I've been doing lots of little marketing tasks lately. You can tell I'm a programmer/designer. After a day of getting a ton of important marketing tasks done I always feel like I haven't actually done anything. However, if I finish a bunch of programming or design tasks and I feel nice and satisfied. I fixed a couple things with our master server today. The nice thing about master server fixes is that everyone doesn't have to patch. I've actually made a bunch of changes since then, especially to logging. Forum quote: "I've spent at least 15 hours just messing around with the 141 possible combinations." Started working on patch 1.001 for Din's Curse finally. Yeah, this is also out already. I stopped to watch a door that was losing health today. I thought it was a bug. Nope, zombie coming to kill me. ![]() It's amazing how simple some things are to fix when you put them out of your mind for a few weeks and then come back to them fresh. In this case it was the problem when you need to kill a unique ghost and they can wander or start in an area that you can't get to. I finally occurred to me to just always force them to wander and they will eventually find the player. Improved mod support today - better overrides stuff, better way to mod the UI, and a better way to add/change localization. All of these changes make it easier to mod the game without overriding entire files. On that thought, I'm hoping to put together a SDK soon.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#2
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![]() I'm honoured to be included amongst the authors of forum quotes
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#3
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![]() It's actually hard to find forum quotes since they need to be fairly short and self contained.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#4
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![]() I retweeted some of those, but don't remember how many.
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Delilah |
#5
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![]() "Forum quote: "I've spent at least 15 hours just messing around with the 141 possible combinations.""
That sounds familiar. Although that number is more like 40 hours now heh. I think I take the crown for being the #1 alt-aholic.
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- Jorlen |
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