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  #861  
Old 10-22-2014, 08:18 PM
Bluddy Bluddy is offline
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I am actually thinking about temperature stuff also, but I might limit it to when it is snowing.
Well, if there's a hot lava level as there is in Din's, it would make sense that that would have an impact on some monsters as well, I think.

It'd be extra cool if these things could impact your spells as well, but that's possibly harder to pull off. For example, if you're in snow, a small fire spell will be pretty much nullified. You'd need a really strong fire spell to have any kind of impact, so a fire mage will be naturally weaker in snow, while an ice mage will be weaker in hot areas.

It's also possible to work these things into the resistance system, making resistances more useful. High temperatures would give you penalties unless you had sufficient fire (ie. heat) resistance, and the same thing would apply to cold resistance.

Also, unrelated -- please don't use the 1/(1-x) formula for negative modifier spells/powers this time around (I believe you have skills again, right?). It gives vastly diminishing returns for skills that get more and more expensive, and makes positive boost spells much better than negative penalty ones. Just apply the modifier directly, making sure that the increments are small enough that you won't hit 0 (or just capping it at some low percentage).

Additionally, have the ability to add different effects every X levels of a skill so it's not just that every skill gets more of the same as you upgrade it. This way, there can be new cool things waiting at skill level 5, 10, etc (extra fireball, extra power, extra something).

And then port this stuff back to DC please
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  #862  
Old 10-23-2014, 04:16 PM
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Curse spells just became a little more dangerous to players since they can now semi-permanently curse items also.
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  #863  
Old 10-24-2014, 05:22 PM
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This is going to sound strange, but there are now door vendors in the zombie game. They do what it sounds like, they sell doors.
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  #864  
Old 10-25-2014, 12:29 AM
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Door-to-door door vendors?
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  #865  
Old 10-27-2014, 06:04 PM
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Started the weekend with 621 things on my todo list; ended the weekend with 790 things on my todo list.
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  #866  
Old 10-28-2014, 05:49 PM
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Seriously trying to name our zombie game today. I'm trying to stay away from over used words which probably means zombie and dead are out.
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  #867  
Old 10-29-2014, 10:03 AM
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Seriously trying to name our zombie game today. I'm trying to stay away from over used words which probably means zombie and dead are out.
I'm thinking every possible title with the word Zombie has already been used before anyway.
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  #868  
Old 10-29-2014, 02:18 PM
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I swear our next game is going to be a sequel so I just have to slap a 2 on the name.
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  #869  
Old 10-30-2014, 03:16 PM
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Quote:
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Seriously trying to name our zombie game today. I'm trying to stay away from over used words which probably means zombie and dead are out.
I disagree. I think it's important to tap into the zombie fad for popularity. At the same time, you want a name that suggests the relative uniqueness of the game, which is mixing zombies and fantasy, undeath and magic . Something like 'Undead Mages', 'The End of Magic', 'Walking Corpse of the Magician' or 'The Hordes and the Mage'. I dunno, something like that.
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  #870  
Old 10-31-2014, 12:26 AM
Caal Caal is offline
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Here's a few more titles that you can either consider using or to try to trigger a better idea:
Dire Prophesy
Mourning Glory
One More Day
Tortured Souls
Blessings of Evil
Z-bola
Unholy Return
The Jorvik Apocolypse
The Wrath of Mortus
Valta's Vengeance
The Plague of Erillin
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