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#101
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![]() As mentioned on discord, is there a chance that the gate is created at every heightmap level, causing a stack of gates with only the top one poking out?
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#102
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![]() I like the new log doors. Would you please make them impossible to be destroyed? Sometimes, they disappear.
Thank you. |
#104
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![]() Quote:
I keep on discovering abandoned adjacent towns with no people. I'm not sure if it's a bug or not. My sense is that there are supposed to be people in these towns but something is bugged. These towns are the ones that generate the buggy gates with multiple labels. Also, your party members have lost the ability from Zombasite to heal themselves with a lifestone/healthstone when you do as well. They just stand around doing nothing. |
#105
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![]() Quote:
Quote:
Someone else mentioned the NPCs not healing themselves correctly and I should also be fixed in today's build.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#107
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![]() Quote:
1) Fall of an Empire - 1 evil clan type that has multiple towns and you have to destroy all of them. 2) Conquest - normal world with clans, must destroy a random clan
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#108
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![]() Quote:
I can think of one more cool variation, which is to protect another clan. You'd then be technically responsible for your own quests as well as theirs. |
#109
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![]() There is a protect clan scenario. You and they start in the same town and you have to solve all of yours and their quests.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#110
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![]() * Is there a reason skills are missing on the skill tree when choosing a specialty? For example, when I create a Necromancer, the Raise Dead skill is missing.
* The Behind Enemy Lines scenario is far too difficult. You encounter a ton of enemy bosses with virtually no chance of stopping them. * I don't think I've ever seen a secret wall revealed by pulling a switch in any of the games. Would be a nice touch. |
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