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![]() Din's Champion has now been in early access for over 6 months and is currently available on Steam.
As of this post, we've released 23 patches (6 since the last post) with 879 total changes (144 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes. Skill augments: You can now customize each active skill on your hotkey bar with up to 1 major augment and 3 minor augments. Demo: We released a Din's Champion demo. It's on Steam on the main Din's Champion page (big green button). Improved UI: We are constantly improving the UI. Recently we added a split stack interface, now we show the item icon on pickup prints, and we fixed a lot of icons (mostly alpha issues). More newbie friendly: We are always trying to make the game easier for new players. Since our last post we've revised many of the help topics, added several more quick tips, improved the skill text, and postponed some of the harder things to higher levels (like gargoyles). Stability: The game was already very stable, but we tracked down and fixed a couple rare crashes. That's it for all of the major new changes, but there are still a lot of changes coming. As always comments are welcome!
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
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