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![]() Sticking my neck out with some general best practices here. I've been repeating this stuff too often lately.
Do: Download the SDK Read the documents in the SDK Unzip the asset files to somewhere besides your Assets directory for reference/backup Look in random files in the assets to see how it all works Use loose text files for testing Package up your mod files into a zip file once you're happy with the mod Use the override methods described in the SDK where possible Make a backup of your 'Depths of Peril\User' folder before starting your mod, just in case. IF everything goes wrong and you corrupt one of your characters you can always restore from your backup. Don't: Edit the files in the original asset zip files Copy your mod files into the asset zips Try to distribute loose files as a mod Unzip the asset files to your Assets directory Completely replace an original file, unless asolutely necessary (skilltrees and UI files are the only places I know of where this is necessary)
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//TODO: Insert witty one-liner here. Last edited by Delve : 07-10-2008 at 01:29 PM. Reason: added the user backup Do. |
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